Home › Forums › Real-Time 3D Rendering with DirectX and HLSL › Deffered shading demo
This topic contains 0 replies, has 1 voice, and was last updated by xscept 2 years, 3 months ago.
I’ve been trying to implement deferred shading myself, but I cant figure out how to implement it correctly, can you please make a demo so we can see how it works?
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