Home › Forums › Real-Time 3D Rendering with DirectX and HLSL › New book
This topic contains 1 reply, has 2 voices, and was last updated by Paul Varcholik 2 years, 9 months ago.
Are you planning to write another book about stuff that are missing in the first book like collision detection, space partitioning, scene graph,..etc? I’m looking forward really for another book by you.
I have such a proposal brewing, but no specific dates yet. I appreciate the support and will keep you posted.
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