zoombach

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  • in reply to: Shader Compile Problems #190

    zoombach
    Participant

    Thanks again…here is all the info on the driver including output from GlView:
    Windows 7 64 bit
    Latest Driver
    NAME FILE SIZE REVISION NUMBER RELEASE DATE DOWNLOAD LINK
    Catalyst Software Suite 256 MB 14.4 4/25/2014 Download
    Description:
    AMD has received feedback that some users are unable to install the Catalyst 14.4 driver on some motherboards with AMD chipsets. We have investigated the issue and have determined that it was caused by the AHCI driver component that was included with the driver package.

    We have therefore removed the AHCI driver component from the driver package and will be providing it as a separate download.

    If you were affected by this issue, we recommend you download and install this updated version of the driver.

    Package contains the following graphics drivers and dependent/required software for the products specified in the current version’s official release notes for the 64 bit version of Windows 7, Windows 8 and Windows 8.1:
    Display Driver ver. 14.10.1006
    OpenCL(tm) Driver ver. 10.0.1348.5

    FROM GLView:
    Renderer: AMD Radeon HD 6670
    Vendor: ATI Technologies Inc.
    Memory: 1024 MB
    Version: 4.4.12874 Core Profile Forward-Compatible Context 14.100.0.0
    Shading language version: 4.30

    Max texture size: 16384 x 16384
    Max vertex texture image units: 18
    Max texture image units: 18
    Max geometry texture units: 18
    Max anisotropic filtering value: 16
    Max viewport size: 16384 x 16384
    Max Viewports: 16
    Max Clip Distances: 8
    Max samples: 8

    Extensions: 271

    GL_AMD_conservative_depth
    GL_AMD_debug_output
    GL_AMD_depth_clamp_separate
    GL_AMD_draw_buffers_blend
    GL_AMD_multi_draw_indirect
    GL_AMD_name_gen_delete
    GL_AMD_performance_monitor
    GL_AMD_pinned_memory
    GL_AMD_query_buffer_object
    GL_AMD_sample_positions
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_stencil_export
    GL_AMD_shader_trace
    GL_AMD_texture_cube_map_array
    GL_AMD_texture_texture4
    GL_AMD_transform_feedback3_lines_triangles
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_tessellator
    GL_AMD_vertex_shader_viewport_index
    GL_AMDX_debug_output
    GL_AMDX_vertex_shader_tessellator
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_color_buffer_float
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_compute_shader
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_stencil_export
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_snorm
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader
    GL_ATI_separate_stencil
    GL_ATI_texture_compression_3dc
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_buffer
    GL_EXT_copy_texture
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_histogram
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texgen_reflection
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_bptc
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_IBM_texture_mirrored_repeat
    GL_KHR_debug
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_explicit_multisample
    GL_NV_float_buffer
    GL_NV_half_float
    GL_NV_primitive_restart
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint
    WGL_AMD_gpu_association
    WGL_AMDX_gpu_association
    WGL_ARB_buffer_region
    WGL_ARB_create_context
    WGL_ARB_create_context_profile
    WGL_ARB_extensions_string
    WGL_ARB_make_current_read
    WGL_ARB_multisample
    WGL_ARB_pbuffer
    WGL_ARB_pixel_format
    WGL_ARB_pixel_format_float
    WGL_ARB_render_texture
    WGL_ATI_pixel_format_float
    WGL_ATI_render_texture_rectangle
    WGL_EXT_extensions_string
    WGL_EXT_framebuffer_sRGB
    WGL_EXT_pixel_format_packed_float
    WGL_EXT_swap_control
    WGL_EXT_swap_control_tear
    WGL_I3D_genlock
    WGL_NV_DX_interop
    WGL_NV_DX_interop2
    WGL_NV_float_buffer
    WGL_NV_swap_group

    Core features
    v3.0 (100 % – 23/23)
    v3.1 (100 % – 8/8)
    v3.2 (100 % – 10/10)
    v3.3 (100 % – 10/10)
    v4.0 (100 % – 14/14)
    v4.1 (100 % – 7/7)
    v4.2 (100 % – 13/13)
    v4.3 (100 % – 23/23)
    v4.4 (90 % – 9/10)

    OpenGL driver version check (Current: 4.4.12874 Core Profile Forward-Compatible Context 14.100.0.0, Latest known: 14.100.0.0):
    Latest version of display drivers found
    According the database, you are running the latest display drivers for your video card.

    No ICD registry entry
    The current OpenGL driver doesn’t expose the SOFTWARE/Microsoft/Windows (NT)/CurrentVersion/OpenGLDrivers registry entry. Unable to detect the driver version, driver revision name and filename.

    Extension verification:
    GL_EXT_color_subtable was not found, but has the entry point glColorSubTableEXT
    GL_EXT_paletted_texture was not found, but has the entry point glColorTableEXT
    GL_EXT_paletted_texture was not found, but has the entry point glGetColorTableEXT
    GL_EXT_paletted_texture was not found, but has the entry point glGetColorTableParameterfvEXT
    GL_EXT_paletted_texture was not found, but has the entry point glGetColorTableParameterivEXT
    GL_ARB_compatibility was not found, but is available in driver version 14.100.0.0
    GL_ARB_compatibility was not found, but is available in driver version 3.0.11005 Core Profile Forward
    GL_ATI_meminfo was not found, but is available in driver version 3.0.10750 Core Profile Forward
    GL_ATI_meminfo was not found, but is available in driver version 3.0.11005 Core Profile Forward

    in reply to: Shader Compile Problems #188

    zoombach
    Participant

    It’s an AMD Radeon HD 6670. It is the stock code. I did change lesson 3_1 to not use the out block structure and was able to get the triangle to work but for some weird reason that did not work for anything else….and I have done some experimenting with #version with no luck. Are Nvidia cards and 4.4 drivers better?

    Thanks again.

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