I’m very happy to announce the release of OpenGL Essentials LiveLessons, a video series on graphics development using OpenGL.
These videos offer over 5 hours of instruction on modern OpenGL development (using the OpenGL 4.4 API) and shader programming with GLSL.
- Ambient lighting
- Diffuse lighting
- Specular highlights
- Point lights
- Spot lights
- Texture mapping
- Environment mapping
- Normal mapping
- Color blending
- A 3D math primer
- Loading and rendering 3D models
- A survey of more advanced rendering techniques
The source code discussed during the lessons can be found at this Bitbucket repository.
I hope you find these lessons useful. If you have any questions, please send me an email or visit the Forums.