OpenGL Essentials LiveLessons

I’m very happy to announce the release of OpenGL Essentials LiveLessons, a video series on graphics development using OpenGL.


These videos offer over 5 hours of instruction on modern OpenGL development (using the OpenGL 4.4 API) and shader programming with GLSL.

Coverage includes

  • Ambient lighting
  • Diffuse lighting
  • Specular highlights
  • Point lights
  • Spot lights
  • Texture mapping
  • Environment mapping
  • Normal mapping
  • Color blending
  • A 3D math primer
  • Loading and rendering 3D models
  • A survey of more advanced rendering techniques

The source code discussed during the lessons can be found at this Bitbucket repository.

I hope you find these lessons useful. If you have any questions, please send me an email or visit the Forums.