Hello! I’m Paul Varcholik author of Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming.
I’m a programming instructor at the Florida Interactive Entertainment Academy (FIEA) where I teach motivated Masters students about game programming, graphics development, and game engine architecture.
I also teach a variety of classes at Seminole State College, including courses in Objective-C, C#, and Game Development.
Publications (My profile @ ResearchGate)
- Varcholik, P., LaViola J., Hughes, C. (2012). Establishing a baseline for text entry for a multi-touch virtual keyboard. International Journal of Human-Computer Studies.
- Varcholik, P. (2011). Multi-Touch for General-Purpose Computing: An Examination of Text Entry. Doctoral Dissertation. University of Central Florida.
- Varcholik, P. Merlo, J. (2008). Gestural Communication with Accelerometer-based Input Devices and Tactile Displays. Proceedings of the 26th Army Science Conference. (.pptx)
- Varcholik, P., Barber, D., Nicholson, D. (2008). Interactions and Training with Unmanned Systems and the Nintendo Wiimote. Proceedings of the 2008 Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC).
- Varcholik, P., LaViola, J., Nicholson, D. (2009). TACTUS: A Hardware and Software Testbed for Research in Multi-Touch Interaction. Proceedings of the 13th International Conference on Human-Computer Interaction (HCI International 2009). (.pptx) (Springer Proceedings)
- Varcholik, P., LaViola J., Hughes, C. (2009). The Bespoke 3DUI XNA Framework: A Low-Cost Platform for Prototyping 3D Spatial Interfaces in Video Games., Proceedings of Sandbox 2009: The Fourth ACM SIGGRAPH Conference on Video Games, 55-62.
- Wingrave, C., Williamson, B. , Varcholik, P., Rose, J., Miller, A., Charbonneau, E., Bott, J., and LaViola, J. Wii Remote and Beyond: Using Spatially Convenient Devices for 3DUIs. IEEE Computer Graphics and Applications.
- Hoffman, M., Varcholik, P., LaViola, J. (2010). Breaking the Status Quo: Improving 3D Gesture Recognition with Spatially Convenient Input Devices. IEEE Virtual Reality 2010.